My first, and possibly the only worthwhile, contribution to Momentary (Let’s face it, Eyal was the brains and the computational brawn of this project) was my algorithmically drawn mountains. You can see them as a constant theme throughout Momentary. They derive from an earlier little experiment on perlin noise that I did back in my desperate attempt to get into Shiffman’s Nature of Code class. We can only be so lucky, I suppose.
This version includes a fade function so that the mountains fade out in a water color-like look.
You can run the applet and download the code on the mountains webpage. (For some reason it is rather finicky as a web applet. I swear, it’s fine when run from Processing)