Interactivity is not reactivity. It is frequently confused as such, but distinct. Reactivity is a direct causal reaction to input. You flip a switch, the light turns on. Interactivity is flexible and acknowledges the intricacies of how we interface with other people and technology.
To create an interactive art piece, then, the question is to ask how the audience is supposed to act, what should they feel, or what should they be thinking? Is the user supposed to feel comfortable, redeemed, valued, famous, influential, useless, hopeless, critical? These are the goals that then set the item to a dynamic state that adjusts to the user to usher them into the desired state or act.
Parabox is a project that explores a paradox of curiosity. Parabox is a box. The closer the viewer gets to the box to inspect what is inside, the harder it is to see the interior.
This is accomplished through the manipulation of two way mirrors. The box is made of two way mirror material. When the interior is dark, all the viewer sees is a reflection of themselves. However, if the interior is illuminated, the viewer can see inside. Interior lights are controlled by a photo resistor on the outside of the box. When the user comes close to view the interior, they block the photo resistor’s exposure to light, and the lights fade out.
Thus, Schrödinger is an interactive paradox, where the attempt for exploration is prevented by the very act of trying to explore.