Visualization of the Parasite game flow

Flow chart detailing the bag/board/player interaction mechanics of the purse, game, and individual users.

Parasite [Game Flow]

Conceiving of an original game which was also complimentary to my theme of location-specific gaming fashion was a challenge. In the end, I was fascinated by the concept of areas of infection, immunity, and safety, played out on a real world scale. The location based mechanic meant that the board shifted not only according to the moves of players but also the physical movements of the board throughout different neighborhoods.

Clearly, the game still has work to be done.

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