Tag Archives: Processing

You are what you eat

You Are What You Eat I do not consider myself a civic recycler. I do not sort my paper and plastic out of some higher ideal. I do not carry a fabric bag to and from the grocery store rather than rely on their disposable bags due to some tree hugging urge. I do not […]

Cherry Tree - Processing Sketch
Painted Mountains - scroll

Painting Mountains My first, and possibly the only worthwhile, contribution to Momentary (Let’s face it, Eyal was the brains and the computational brawn of this project) was my algorithmically drawn mountains. You can see them as a constant theme throughout Momentary. They derive from an earlier little experiment on perlin noise that I did back […]

Impermanence - show

Impermanence Impermanence (formerly Momentary) is a short animated interpretation of Japanese scroll art developed in Processing and Adobe AfterEffects. The piece explores the momentary nature of the present and how nothing lasts, including the natural elements that are dynamically drawn and fade away. Eyal was the mastermind behind the work and the AfterEffects majician who […]

Onieri - screen shot

Onieroi Interactive dream network from collective storytelling. Java based animation built in processing and referencing a MySQL database of dreams collected online through an HTML and PHP form interface. Each ball that floated across the screen represented a dream in the database. You could navigate these dreams either from randomly selecting a ball or exploring […]